I saw Spiderman 3 the other day.
To all intents and purposes, the film was a ride through a Playstation game.
There were dramatically extended action sequences - much like a single level in a game. The film constantly took us through deep, dark, long corridors and dropped us hundreds of meters down, down, down. The narrative was broken down in to exclusive character sections, rather than intercut character narrative. There
was no time for panning panels across peripheral settings, as in anime.
I noticed something similar going on in Casino Royale, especially the astonishing opening scene, that progressed the chase through endless different landscapes.
If the visualisation of Spiderman was to be a transposition of comic-like-imagery, there'd be juxtapositions of panels, diverse camera shots of a single scene and maybe action forcing itself out of the frame.
Am I imagining this? Is gaming changing the way in which we like our action served up? Is multi-platform distribution finally having a story-telling impact upstream?
If there is some form of convergence going on, how amazing is that? For alongside working lives increasingly determined by and existing within bandwidth, we're entertaining ourselves not by bathing in the traditional light of cinema but in progressive narratives of digital gaming.